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Old Aug 19, 2006, 11:23 AM // 11:23   #1
Ascalonian Squire
 
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Default Gameplay improvement - Effects Timer

The hexes, enchantments, and other effects currently affecting player should have the same timer/clock look as the recharging skills.

For example
If warrior is using stance, then in skill bar the skill is recharging. In upper corner you can see only that it is active without knowledge how many seconds are left. The similiar look could help better planning of skill use.
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Old Aug 19, 2006, 11:41 AM // 11:41   #2
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I think GW teams intentionsly didn't show the duration of those things even when you put your mouse.

With many interface addons (as one another game) it will be like your screen goes red and a screaming text says "INFUSE PARTY MEMBER 3". "USE YOUR STANCE" "REAPLLY POISON"....etc
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Old Aug 19, 2006, 11:46 AM // 11:46   #3
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/not signed

Its good the way it is....DO NOT FIX WHAT AINT BROKEN.

Later.
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Old Aug 19, 2006, 12:05 PM // 12:05   #4
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I think this is a great idea, why not? This makes sense and would help out.
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Old Aug 19, 2006, 12:36 PM // 12:36   #5
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Well it blinks... not really hard to tell how long it lasts to tell you the truth. An idea that may or may not be good, but not needed.
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Old Sep 22, 2006, 10:31 AM // 10:31   #6
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/signed

it will helps
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Old Sep 22, 2006, 11:08 AM // 11:08   #7
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Hi

I thought the same thing. And the reasons are that if you have a long enchantment/hex on you that will last a long time you wont be sure whether your near the beginning, or near the end of it (unless yourt within 3 second sor so of it finishing) Would help a lot with knowing when to use hex removals etc.

oljomo
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Old Sep 22, 2006, 11:58 AM // 11:58   #8
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/signed

Timers would help a lot.

Still waiting the energy bars in party window...
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Old Sep 22, 2006, 07:14 PM // 19:14   #9
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I think its a good idea. I used to 55 a whole lot, and still do a little, and i think it would be great,not just for 55s, to be able to know how much longer you have for your enchants. it couldnt really hurt anything. and that little blinking thing, it starts a whole 3 seconds before the spell wears off...I wish it would give me a LITTLE more time anyway. even if a timer(not blinker) simply started 10 seconds before it wore off, it would be VERY helpful. Another thing on a slightly different note that i would like is basically the same thing but on the characters screen that used the enchant/hex.

EXAMPLE:
As a monk(whom i think this will benefit most) you use "Shielding Hands" on the tank, it would show you in a designated area on your screen, how much longer the enchant has before it wears off. just a little icon, NO big red letters in the middle of the screen saying "REAPLY SHIELDING HANDS!!" just a little icon, similar to the enchant upkeep bar. because I know for a fact that while proting, i have NEVER found a tank smart enough to tell me when the enchant ran off, even important ones. and the little green arrow is helpful IF there are no other enchants applied to the target, which is rare if your proting. would be very helpful. i really dont wanna have to buy 15 stopwatches to click evertime i use an enchant so i know when to reaply lol. thats my thoughts
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Old Nov 17, 2006, 10:17 PM // 22:17   #10
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They added a damage screen, why not to add this that is easier?

The first time I had this idea my first thought was a number in the bottom-right corner of the skill icon in the effect panel, but this one is better, since it will work even if you reduce the size of that panel.

You can't chose wich hex do you remove, but this will help decide wether or not is necessary to remove it.

You could even show the skill icons and names, conditions or hexes on a window when puting the pointer over the icons in HP bars...
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